The Lord of the Rings: Gollum is scheduled to release on Steam and consoles on September 1. It's difficult to tell which way the final game is going to lean, but I come away from its public reveal unenthused by the mix so far. After years of just existing as a name and pre-rendered concept footage, Gollum's first look was divided between visions of an uninspired stealth-action game and an intriguing throwback platformer. This part of the Gollum demo stirs something in me, strikes me as a game I might actually want to play.Īnd then the demo ends. Smagol was about 589 years old when he died, a remarkable age for a creature that was. His life extended far beyond his nature, by the effects of possessing the One Ring. The name Gollum was derived from the sound of his gurgling, choking cough. Gollum has to climb to the heights of the massive chamber, jumping from handholds on a moving orrery high above the floor. Gollum referring to the RingMy precious Gollum, originally named Smagol (or Trahald), was at first a Stoor, one of the three early Hobbit-types. It's the sort of open-ended platforming puzzle I really enjoyed in Prince of Persia: the Sands of Time, with the player being left to chart a path through a cavernous fantasy obstacle course. This portion also doesn't have any enemy characters, instead showing Gollum navigating the elf king's empty bedchamber. The court of Thranduil in the Mirkwood forms the other primary setting, and I'm pretty taken with its look, something halfway between the elven environments of Peter Jackson's movies and the Dreaming City from Destiny 2. The second portion of the demo is a bit more promising. (Image credit: Daedalic Entertainment) Silver Linings
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